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wowlab_engine_combat/handler/
orchestration.rs

1//! Encounter timeline and dungeon-composition reactions.
2
3mod completion;
4mod raid_events;
5mod reset;
6mod timeline;
7
8use wowlab_types::sim::SimTime;
9
10fn at_offset(base: SimTime, seconds: f64) -> SimTime {
11    base.saturating_add(SimTime::from_secs_f64(seconds))
12}