wowlab_engine_content/generated/items/
araz_ritual_forge.rs1#![allow(non_snake_case, dead_code)]
4use wowlab_engine_combat::{
5 CombatSystemBuilder, AuraDefinitionDraft, SpellDefinitionDraft,
6};
7use wowlab_engine_gamedata::{ItemBudget, ResolvedGameData};
8pub(crate) const ITEM_ID: u32 = 242_402;
10pub(crate) mod SPELL {
11 pub(crate) const USE: u32 = 1_232_802;
13}
14pub(crate) mod AURA {
15 pub(crate) const EQUIP: u32 = 1_232_797;
17}
18pub(crate) mod EFFECT {
19 pub(crate) const USE_DAMAGE: (u32, u8) = (1_232_802, 1);
21}
22fn aura_equip(
23 a: AuraDefinitionDraft,
24 data: &ResolvedGameData,
25 _budget: ItemBudget,
26) -> Result<AuraDefinitionDraft, wowlab_engine_combat::BuilderError> {
27 Ok(
28 a
29 .on_player()
30 .apply_base_from_data(data, 1_232_797)?
31 .max_stacks(
32 data
33 .require_aura_max_stacks(
34 wowlab_types::sim::SpellIdx::from_raw(1_232_797),
35 )?,
36 ),
37 )
38}
39fn spell_use(
40 s: SpellDefinitionDraft,
41 data: &ResolvedGameData,
42) -> Result<SpellDefinitionDraft, wowlab_engine_combat::BuilderError> {
43 Ok(
44 s
45 .apply_cooldown_pools_from_data(data, 1_232_802)?
46 .on_cast(crate::hooks::items::araz_ritual_forge::on_cast_use),
47 )
48}
49pub(crate) fn register(
50 builder: CombatSystemBuilder,
51 data: &ResolvedGameData,
52 budget: ItemBudget,
53) -> CombatSystemBuilder {
54 crate::items::register_item!(
55 builder, data, "Araz Ritual Forge", auras : (budget) [(AURA::EQUIP,
56 aura_equip),], spells : [(SPELL::USE, spell_use),]
57 )
58}