wowlab_engine_content/generated/items/
mister_lock_n_stalk.rs1#![allow(non_snake_case, dead_code)]
4use wowlab_engine_combat::{
5 CombatSystemBuilder, AuraDefinitionDraft, SpellDefinitionDraft,
6};
7use wowlab_engine_gamedata::{ItemBudget, ResolvedGameData};
8pub(crate) const ITEM_ID: u32 = 230_193;
10pub(crate) mod SPELL {
11 pub(crate) const USE: u32 = 467_485;
13}
14pub(crate) mod AURA {
15 pub(crate) const EQUIP: u32 = 467_469;
17}
18pub(crate) mod AURA_BINDING {
19 pub(crate) const EQUIP: wowlab_engine_combat::AuraBinding = wowlab_engine_combat::generated_identities::items::mister_lock_n_stalk::EQUIP;
20}
21pub(crate) mod SPELL_BINDING {
22 pub(crate) const USE: wowlab_engine_combat::SpellBinding = wowlab_engine_combat::generated_identities::items::mister_lock_n_stalk::SPELL_USE;
23}
24pub(crate) mod DAMAGE_SPELL {
25 pub(crate) const USE: wowlab_engine_combat::DamageActionId = wowlab_engine_combat::generated_identities::items::mister_lock_n_stalk::damage::ACTION::SPELL_467485;
26}
27pub(crate) mod DAMAGE_AURA {
28 pub(crate) const EQUIP: wowlab_engine_combat::DamageActionId = wowlab_engine_combat::generated_identities::items::mister_lock_n_stalk::damage::ACTION::SPELL_467469;
29}
30pub(crate) mod DAMAGE_EFFECT {}
31fn aura_equip(
32 a: AuraDefinitionDraft,
33 data: &ResolvedGameData,
34 _budget: ItemBudget,
35) -> Result<AuraDefinitionDraft, wowlab_engine_combat::BuilderError> {
36 Ok(
37 a
38 .on_player()
39 .apply_base_from_data(data, 467_469)?
40 .max_stacks(
41 data
42 .require_aura_max_stacks(
43 wowlab_types::sim::SpellIdx::from_raw(467_469),
44 )?,
45 ),
46 )
47}
48fn spell_use(
49 s: SpellDefinitionDraft,
50 data: &ResolvedGameData,
51) -> Result<SpellDefinitionDraft, wowlab_engine_combat::BuilderError> {
52 s.apply_cooldown_pools_from_data(data, 467_485)
53}
54pub(crate) fn register(
55 builder: CombatSystemBuilder,
56 data: &ResolvedGameData,
57 budget: ItemBudget,
58) -> CombatSystemBuilder {
59 let builder = builder
60 .effect_identities(
61 wowlab_engine_combat::generated_identities::items::mister_lock_n_stalk::damage::ALL,
62 );
63
64 crate::items::register_item!(
65 builder, data, "Mister Lock N Stalk", auras : (budget) [(AURA::EQUIP,
66 AURA_BINDING::EQUIP, aura_equip),], spells : [(SPELL::USE, SPELL_BINDING::USE,
67 spell_use),]
68 )
69}