wowlab_engine_content/generated/items/
vaelgors_final_stare.rs1#![allow(non_snake_case, dead_code)]
4use wowlab_engine_combat::{
5 CombatSystemBuilder, AuraDefinitionDraft, SpellDefinitionDraft,
6};
7use wowlab_engine_gamedata::{ItemBudget, ResolvedGameData};
8pub(crate) const ITEM_ID: u32 = 249_346;
10pub(crate) mod SPELL {
11 pub(crate) const USE: u32 = 1_260_459;
13}
14pub(crate) mod AURA {
15 pub(crate) const NULLSIGHT: u32 = 1_260_459;
17}
18fn aura_nullsight(
19 a: AuraDefinitionDraft,
20 data: &ResolvedGameData,
21 budget: ItemBudget,
22) -> Result<AuraDefinitionDraft, wowlab_engine_combat::BuilderError> {
23 Ok(
24 a
25 .on_player()
26 .apply_base_from_data(data, 1_260_459)?
27 .max_stacks(
28 wowlab_engine_combat::validated_max_stacks(
29 15.0,
30 1_260_459,
31 "aura.max_stacks",
32 )?,
33 )
34 .rating_per_stack(
35 data,
36 wowlab_types::game::RatingType::Mastery,
37 (data.coefficient(wowlab_types::sim::SpellIdx::from_raw(1_259_293), 1)
38 * budget.rating) / (15.0),
39 )?
40 .reverse()
41 .periodic_stack_tick(
42 wowlab_engine_combat::validated_milliseconds(
43 1000.0,
44 1_260_459,
45 "aura.stack_tick_ms",
46 )?,
47 )
48 .clip_tick_behavior(1),
49 )
50}
51fn spell_use(
52 s: SpellDefinitionDraft,
53 data: &ResolvedGameData,
54) -> Result<SpellDefinitionDraft, wowlab_engine_combat::BuilderError> {
55 s.apply_cooldown_pools_from_data(data, 1_260_459)
56}
57pub(crate) fn register(
58 builder: CombatSystemBuilder,
59 data: &ResolvedGameData,
60 budget: ItemBudget,
61) -> CombatSystemBuilder {
62 crate::items::register_item!(
63 builder, data, "Vaelgors Final Stare", auras : (budget) [(AURA::NULLSIGHT,
64 aura_nullsight),], spells : [(SPELL::USE, spell_use),]
65 )
66}