wowlab_engine_content/hooks/havoc_demon_hunter/
handler.rs1use wowlab_engine_combat::CombatHandler;
2use wowlab_engine_ports::{HandlerParams, SimContext, SpecAction};
3
4
5use super::config::register_havoc;
6
7#[derive(Debug)]
9pub(crate) struct HavocHandler {
10 inner: CombatHandler,
11}
12
13impl HavocHandler {
14 pub(crate) fn new(
16 parts: crate::composition::ContentHandlerParts,
17 params: &HandlerParams<'_>,
18 ) -> Result<Self, wowlab_engine_ports::EngineError> {
19 let mut parts = parts;
20 let built = parts.draft_mut();
21
22 register_havoc(built, params);
23
24 let built = parts.finalize()?;
25
26 Ok(Self {
27 inner: CombatHandler::from_built(built),
28 })
29 }
30}
31
32crate::hooks::define_spec_handler! {
33impl HavocHandler(self, inner) {
34 fn on_sim_start(&mut self, ctx: &mut SimContext) {
35 self.inner.on_sim_start(ctx);
36 }
37
38 fn on_player_ready(&mut self, ctx: &mut SimContext) -> Option<SpecAction> {
39 self.inner.on_player_ready(ctx)
40 }
41
42 fn reset(&mut self) {
43 self.inner.reset();
44 }
45
46}
47delegate {
48 fn on_cast_complete(&mut self, event: wowlab_engine_ports::Event, ctx: &mut SimContext);
49 fn on_spell_impact(&mut self, impact_id: wowlab_engine_ports::PendingImpactBinding, ctx: &mut SimContext);
50 fn on_aura_tick(&mut self, event: wowlab_engine_ports::AuraEventRef, ctx: &mut SimContext);
51 fn on_aura_expire(&mut self, event: wowlab_engine_ports::AuraEventRef, ctx: &mut SimContext);
52 fn on_auto_attack(&mut self, source: wowlab_types::sim::ActorId, target: wowlab_types::sim::EnemyIdx, ctx: &mut SimContext);
53 fn on_cooldown_ready(&mut self, spell: wowlab_engine_ports::ScheduledSpellBinding, ctx: &mut SimContext);
54 fn flush_scheduled(&mut self, push: &mut dyn FnMut(wowlab_engine_ports::Event));
55 fn total_damage(&self) -> f64;
56 fn cast_time_ms(&self, spell: wowlab_engine_ports::ScheduledSpellBinding, empower_rank: u8) -> u32;
57 fn introspect(&self) -> wowlab_types::game::SpecIntrospection;
58 fn paperdoll(&self) -> Option<wowlab_engine_ports::Paperdoll>;
59 fn attach_decision_trace(
60 &mut self,
61 sink: std::sync::Arc<dyn wowlab_engine_ports::DecisionTraceSink>,
62 );
63}
64}