wowlab_engine_gamedata/game_data/
environment_access.rs1use wowlab_types::data::WeaponStats;
4
5use super::{ConsumableSpells, ResolvedGameData};
6
7impl ResolvedGameData {
8 #[must_use]
9 pub fn armor_constant(&self) -> f64 {
10 wowlab_types::bench_metrics::record_game_data_hot_read();
11
12 self.inner.environment.armor_constant
13 }
14
15 #[must_use]
16 pub fn creature_armor(&self) -> f64 {
17 wowlab_types::bench_metrics::record_game_data_hot_read();
18
19 self.inner.environment.creature_armor
20 }
21
22 #[must_use]
23 pub fn target_armor_mult(&self) -> f64 {
24 wowlab_types::bench_metrics::record_game_data_hot_read();
25
26 self.inner.environment.target_armor_mult
27 }
28
29 #[must_use]
30 pub fn armor_constant_mod(&self) -> f64 {
31 wowlab_types::bench_metrics::record_game_data_hot_read();
32
33 self.inner.environment.armor_constant_mod
34 }
35
36 #[must_use]
37 pub fn armor_k(&self) -> f64 {
38 wowlab_types::bench_metrics::record_game_data_hot_read();
39
40 self.inner.environment.armor_constant * self.inner.environment.armor_constant_mod
41 }
42
43 #[must_use]
44 pub fn main_hand(&self) -> WeaponStats {
45 wowlab_types::bench_metrics::record_game_data_hot_read();
46
47 self.inner.environment.main_hand
48 }
49
50 #[must_use]
51 pub fn off_hand(&self) -> Option<WeaponStats> {
52 wowlab_types::bench_metrics::record_game_data_hot_read();
53
54 self.inner.environment.off_hand
55 }
56
57 #[must_use]
59 pub fn consumable_spells(&self) -> &ConsumableSpells {
60 wowlab_types::bench_metrics::record_game_data_hot_read();
61
62 &self.inner.environment.consumables
63 }
64}