wowlab_engine_gamedata/game_data/
scaling_access.rs1use super::{ResolvedCurves, ResolvedGameData, ResolvedGameTables};
4
5impl ResolvedGameData {
6 #[must_use]
7 pub fn curves(&self) -> &ResolvedCurves {
8 &self.inner.scaling.curves
9 }
10
11 #[must_use]
13 pub fn level(&self) -> u32 {
14 self.inner.scaling.level
15 }
16
17 #[must_use]
18 pub fn game_tables(&self) -> &ResolvedGameTables {
19 &self.inner.scaling.game_tables
20 }
21
22 #[must_use]
24 pub fn health_per_stamina(&self, level: u32) -> Option<f64> {
25 self.inner.scaling.game_tables.health_per_stamina(level)
26 }
27}