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Module views

Module views 

Source

Structsยง

ActionView
Per-spell action summary: casts, hits, damage, resource flow, derived DPS.
AnalyticsView
Chart-ready view model returned across the WASM boundary.
AuraView
Per-aura uptime stats with application and refresh counts.
AuraWindowView
Time range during which an aura was active on a target.
CooldownView
Per-cooldown efficiency and drift summary.
CooldownWindowView
Time range during which a cooldown-bound ability was active.
CoreView
Headline core metrics for a simulation run (iterations, mean DPS, spread).
DamageByTargetView
Damage dealt to a single target, with derived share of total damage.
DamageProfileView
Damage profile split by direct, periodic, pet, and per-target damage.
DictionaryMap
Lookup tables for dictionary-encoded ids in the analytics view.
DistributionView
DPS distribution summary: histogram plus canonical percentile buckets.
EncounterEventView
Encounter lifecycle observation in its original causal sequence.
ExecutionView
Execution-time breakdown (active, idle, GCD-locked) with per-bucket action rates.
HistogramView
Equal-width DPS histogram with underflow and overflow counters.
MarkerView
A single timeline marker such as a damage, cast, resource, or proc event.
PercentilesView
Canonical DPS percentiles (p01 through p99) for distribution summaries.
PhaseMarkerView
Named phase boundary in the fight timeline.
ResourceView
Per-resource flow: gained, spent, wasted, and time spent at cap or starved.
TargetMapEntry
Dictionary entry mapping a target id to a display label.
TimelineView
Bucketed fight timeline with DPS series and event windows.
UnitMapEntry
Collision-free tagged unit dictionary entry.