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Source - ActionView
- Per-spell action summary: casts, hits, damage, resource flow, derived DPS.
- AnalyticsView
- Chart-ready view model returned across the WASM boundary.
- AuraView
- Per-aura uptime stats with application and refresh counts.
- AuraWindowView
- Time range during which an aura was active on a target.
- CooldownView
- Per-cooldown efficiency and drift summary.
- CooldownWindowView
- Time range during which a cooldown-bound ability was active.
- CoreView
- Headline core metrics for a simulation run (iterations, mean DPS, spread).
- DamageByTargetView
- Damage dealt to a single target, with derived share of total damage.
- DamageProfileView
- Damage profile split by direct, periodic, pet, and per-target damage.
- DictionaryMap
- Lookup tables for dictionary-encoded ids in the analytics view.
- DistributionView
- DPS distribution summary: histogram plus canonical percentile buckets.
- EncounterEventView
- Encounter lifecycle observation in its original causal sequence.
- ExecutionView
- Execution-time breakdown (active, idle, GCD-locked) with per-bucket action rates.
- HistogramView
- Equal-width DPS histogram with underflow and overflow counters.
- MarkerView
- A single timeline marker such as a damage, cast, resource, or proc event.
- PercentilesView
- Canonical DPS percentiles (p01 through p99) for distribution summaries.
- PhaseMarkerView
- Named phase boundary in the fight timeline.
- ResourceView
- Per-resource flow: gained, spent, wasted, and time spent at cap or starved.
- TargetMapEntry
- Dictionary entry mapping a target id to a display label.
- TimelineView
- Bucketed fight timeline with DPS series and event windows.
- UnitMapEntry
- Collision-free tagged unit dictionary entry.