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GameDataCache

Struct GameDataCache 

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pub struct GameDataCache {
    client: SupabaseClient,
    patch: String,
    cache_dir: PathBuf,
    spells: Cache<i32, SpellDataFlat>,
    traits: Cache<i32, TraitTreeFlat>,
    items: Cache<i32, ItemDataFlat>,
    specs: Cache<i32, SpecDataFlat>,
    scaling_data: Cache<(), Arc<ItemScalingData>>,
}
Expand description

Three-layer cache (memory, disk, network) for game data keyed by patch version.

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§client: SupabaseClient§patch: String§cache_dir: PathBuf§spells: Cache<i32, SpellDataFlat>§traits: Cache<i32, TraitTreeFlat>§items: Cache<i32, ItemDataFlat>§specs: Cache<i32, SpecDataFlat>§scaling_data: Cache<(), Arc<ItemScalingData>>

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impl GameDataCache

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pub(super) fn read_disk<T>( &self, category: &str, key: i32, ) -> Result<Option<T>, CacheError>

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pub(super) fn read_disk_or_miss<T>(&self, category: &str, key: i32) -> Option<T>

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pub(super) fn write_disk<T>( &self, category: &str, key: i32, value: &T, ) -> Result<(), CacheError>
where T: Serialize,

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pub(super) fn read_scaling_data_disk_or_miss(&self) -> Option<ItemScalingData>

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pub(super) fn write_scaling_data_disk( &self, value: &ItemScalingData, ) -> Result<(), CacheError>

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pub(super) fn clear_disk(&self) -> Result<(), CacheError>

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pub(super) fn scaling_data_disk_path(&self) -> PathBuf

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pub(super) fn patch_matches(&self) -> Result<bool, CacheError>

Ok(true) on patch match, Ok(false) when no version file exists; a read error returns Err so a transient failure never wipes the cache.

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pub(super) fn write_patch_version(&self) -> Result<(), CacheError>

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fn disk_path(&self, category: &str, key: i32) -> PathBuf

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fn patch_version_path(&self) -> PathBuf

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impl GameDataCache

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pub fn new( client: SupabaseClient, patch: impl Into<String>, cache_dir: impl Into<PathBuf>, ) -> Result<Self, CacheError>

Creates a patch-versioned cache rooted at cache_dir.

§Errors

Returns an error if the cache directory cannot be created.

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pub(crate) async fn get_spell( &self, id: i32, ) -> Result<SpellDataFlat, CacheError>

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pub(crate) async fn get_spells( &self, ids: &[i32], ) -> Result<Vec<SpellDataFlat>, CacheError>

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pub(crate) async fn get_trait_tree( &self, spec_id: i32, ) -> Result<TraitTreeFlat, CacheError>

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pub(crate) async fn get_item(&self, id: i32) -> Result<ItemDataFlat, CacheError>

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pub(crate) async fn get_spec(&self, id: i32) -> Result<SpecDataFlat, CacheError>

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pub(crate) async fn get_scaling_data( &self, ) -> Result<Arc<ItemScalingData>, CacheError>

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pub(crate) async fn get_power_types( &self, ) -> Result<Vec<PowerTypeFlat>, CacheError>

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pub(crate) fn client(&self) -> &SupabaseClient

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async fn read_memory_or_disk<V>( &self, mem_cache: &Cache<i32, V>, disk_category: &str, key: i32, ) -> Option<V>
where V: Clone + DeserializeOwned + Send + Sync + 'static,

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async fn get_cached<'a, V, F, Fut>( &'a self, mem_cache: &Cache<i32, V>, disk_category: &str, key: i32, fetch: F, ) -> Result<V, CacheError>
where V: Clone + Serialize + DeserializeOwned + Send + Sync + 'static, F: FnOnce(i32) -> Fut, Fut: Future<Output = Result<V, CacheError>> + 'a,

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async fn load_scaling_data(&self) -> Result<Arc<ItemScalingData>, CacheError>

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async fn get_single<T>( &self, path: &str, resource: &str, key: &str, value: i32, ) -> Result<T, CacheError>

Trait Implementations§

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impl Debug for GameDataCache

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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