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SupabaseResolver

Struct SupabaseResolver 

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pub struct SupabaseResolver {
    cache: GameDataCache,
}
Expand description

Resolver backed by the Supabase REST API and GameDataCache.

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§cache: GameDataCache

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impl SupabaseResolver

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pub fn new(cache: GameDataCache) -> Self

Wraps an initialized game-data cache as a resolver.

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pub(crate) fn client(&self) -> &SupabaseClient

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async fn fetch_rotation( &self, path: &str, label: &str, ) -> Result<String, ResolverError>

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impl DataResolver for SupabaseResolver

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async fn get_spell( &self, spell_id: SpellId, ) -> Result<SpellDataFlat, ResolverError>

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async fn get_spells( &self, spell_ids: &[SpellId], ) -> Result<Vec<SpellDataFlat>, ResolverError>

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async fn get_spell_effect( &self, spell_id: SpellId, effect_index: u8, ) -> Result<SpellEffect, ResolverError>

effect_index is 1-based (author-facing).
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async fn get_spell_effects( &self, spell_id: SpellId, ) -> Result<Vec<SpellEffect>, ResolverError>

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async fn get_item(&self, item_id: i32) -> Result<ItemDataFlat, ResolverError>

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async fn find_consumable_items( &self, name_token: &str, subclass: i32, ) -> Result<Vec<ItemDataFlat>, ResolverError>

Finds consumable items whose tokenized names contain name_token.
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async fn get_scaling_data(&self) -> Result<Arc<ItemScalingData>, ResolverError>

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async fn get_power_types(&self) -> Result<Vec<PowerTypeFlat>, ResolverError>

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async fn get_spec(&self, spec_id: i32) -> Result<SpecDataFlat, ResolverError>

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async fn get_trait_tree( &self, spec_id: i32, ) -> Result<TraitTreeFlat, ResolverError>

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async fn get_expansion_trait_tree( &self, expansion_id: i32, system: &str, ) -> Result<ExpansionTraitTreeFlat, ResolverError>

Fetch a class-agnostic expansion progression tree, such as Midnight’s Omnium Folio.
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async fn get_rotation_script( &self, rotation_id: &str, ) -> Result<String, ResolverError>

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async fn get_spell_overrides( &self, spec_id: i32, ) -> Result<Vec<(SpellId, SpellId)>, ResolverError>

Required for resolver parity: a backend with no override table returns Ok(vec![]).
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async fn get_specialization_spells( &self, spec_id: i32, ) -> Result<Vec<SpellId>, ResolverError>

Every spell id assigned to the spec in SpecializationSpells; a backend with no table returns Ok(vec![]).
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async fn get_racial_spells( &self, race_id: i32, class_id: i32, ) -> Result<Vec<SpellId>, ResolverError>

Every racial ability the race grants the class; a backend with no table returns Ok(vec![]). Read more
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async fn get_expected_stats( &self, expansion_id: i32, lvl: i32, ) -> Result<ExpectedStatFlat, ResolverError>

Required for resolver parity: return ExpectedStatsNotFound when a backend cannot source it.
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async fn get_item_damage_scaling( &self, item_level: i32, weapon_type: &str, ) -> Result<ItemDamageScalingFlat, ResolverError>

Required for resolver parity: return ItemDamageScalingNotFound when a backend cannot source it.
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async fn get_enchantment( &self, enchantment_id: i32, ) -> Result<EnchantmentRow, ResolverError>

Required for resolver parity: return EnchantmentNotFound when a backend cannot source it.
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async fn search_spells( &self, query: &str, limit: u32, ) -> Result<Vec<SpellSearchResult>, ResolverError>

Defaults to Unsupported; a backend with no search index fails loud rather than returning empty.
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async fn get_creature( &self, creature_id: i32, ) -> Result<CreatureFlat, ResolverError>

Creature identity row (Creature table) by NPC ID; defaults to Unsupported until a backend implements enemy resolution.
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async fn get_creature_difficulties( &self, creature_id: i32, ) -> Result<Vec<CreatureDifficultyFlat>, ResolverError>

Every CreatureDifficulty variant for a creature; defaults to Unsupported until a backend implements enemy resolution.
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async fn get_content_tuning( &self, content_tuning_id: i32, ) -> Result<ContentTuningFlat, ResolverError>

ContentTuning row by ID; defaults to Unsupported until a backend implements enemy resolution.
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async fn get_content_tuning_x_difficulty( &self, content_tuning_id: i32, ) -> Result<Vec<ContentTuningXDifficultyFlat>, ResolverError>

Every ContentTuningXDifficulty mapping for a content tuning; defaults to Unsupported until a backend implements enemy resolution.
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async fn get_content_tuning_x_expected( &self, content_tuning_id: i32, ) -> Result<Vec<ContentTuningXExpectedFlat>, ResolverError>

Every ContentTuningXExpected mapping; row selection stays in the application layer.
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async fn get_expected_stat_mod( &self, expected_stat_mod_id: i32, ) -> Result<ExpectedStatModFlat, ResolverError>

ExpectedStatMod multiplier row by ID.
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async fn get_challenge_mode_health( &self, keystone_level: i32, ) -> Result<ChallengeModeHealthFlat, ResolverError>

ChallengeModeHealth GameTable scalar by keystone level.
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fn find_permanent_enchant( &self, query: &PermanentEnchantQuery, ) -> impl Future<Output = Result<Option<PermanentEnchantFlat>, ResolverError>> + Send

Resolves a named permanent enchant through the profession-derived SimC index.
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fn decode_traits( &self, spec_id: i32, trait_string: &str, ) -> impl Future<Output = Result<TraitTreeWithSelections, ResolverError>> + Send

Decode a loadout string against this spec’s tree into a raw selected tree; talent-tree interpretation is the caller’s job.
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impl Debug for SupabaseResolver

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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