fn append_difficulty_provenance(
content_tuning_id: i32,
mappings: &[ContentTuningXDifficultyFlat],
steps: &mut Vec<EnemyStatProvenanceStep>,
)fn append_difficulty_provenance(
content_tuning_id: i32,
mappings: &[ContentTuningXDifficultyFlat],
steps: &mut Vec<EnemyStatProvenanceStep>,
)