pub(super) async fn apply_enchantment_stats(
enchant_id: i32,
stats: &mut StatAccumulator<'_>,
scaling: &StatScalingContext<'_>,
) -> Result<(), EngineError>pub(super) async fn apply_enchantment_stats(
enchant_id: i32,
stats: &mut StatAccumulator<'_>,
scaling: &StatScalingContext<'_>,
) -> Result<(), EngineError>