fn apply_item_stats(
entry: &GearEntry,
resolved: &ResolvedItem,
context: &StatScalingContext<'_>,
state: &mut GearBuildState,
)fn apply_item_stats(
entry: &GearEntry,
resolved: &ResolvedItem,
context: &StatScalingContext<'_>,
state: &mut GearBuildState,
)