async fn apply_socket_and_enchant_stats(
entry: &GearEntry,
context: &StatScalingContext<'_>,
state: &mut GearBuildState,
) -> Result<(), EngineError>async fn apply_socket_and_enchant_stats(
entry: &GearEntry,
context: &StatScalingContext<'_>,
state: &mut GearBuildState,
) -> Result<(), EngineError>