fn update_armor_and_set_state(
entry: &GearEntry,
item: &ItemDataFlat,
context: &StatScalingContext<'_>,
state: &mut GearBuildState,
)fn update_armor_and_set_state(
entry: &GearEntry,
item: &ItemDataFlat,
context: &StatScalingContext<'_>,
state: &mut GearBuildState,
)