fn map_paperdoll(
pd: &Paperdoll,
identity: PaperdollIdentity,
health_per_stamina: f64,
talent_spell_ids: &[u32],
) -> ResolvedPaperdollfn map_paperdoll(
pd: &Paperdoll,
identity: PaperdollIdentity,
health_per_stamina: f64,
talent_spell_ids: &[u32],
) -> ResolvedPaperdoll