async fn resolve_food_slot(
resolver: &DynDataResolver<'_>,
setting: &ConsumableSetting,
race: RaceId,
) -> Result<Option<FoodBuff>, EngineError>async fn resolve_food_slot(
resolver: &DynDataResolver<'_>,
setting: &ConsumableSetting,
race: RaceId,
) -> Result<Option<FoodBuff>, EngineError>