pub(in simulate_intent) fn assemble_item_spell_ids(
catalog: &ContentCatalog,
gear_result: &GearResult,
consumables: &ResolvedConsumables,
race: RaceId,
) -> Vec<u32>pub(in simulate_intent) fn assemble_item_spell_ids(
catalog: &ContentCatalog,
gear_result: &GearResult,
consumables: &ResolvedConsumables,
race: RaceId,
) -> Vec<u32>