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SetupGameDataInputs

Struct SetupGameDataInputs 

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struct SetupGameDataInputs<'a, 'resolver> {
    config: &'a SimConfigIntent,
    descriptor: &'static SpecDescriptor,
    resolver: &'a DynDataResolver<'resolver>,
    talent_selections: &'a [TalentSelection],
    gear_result: &'a GearResult,
    race: RaceId,
    consumables: &'a ResolvedConsumables,
    encounter: &'a ResolvedEncounter,
    item_spell_ids: &'a [u32],
}

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§config: &'a SimConfigIntent§descriptor: &'static SpecDescriptor§resolver: &'a DynDataResolver<'resolver>§talent_selections: &'a [TalentSelection]§gear_result: &'a GearResult§race: RaceId§consumables: &'a ResolvedConsumables§encounter: &'a ResolvedEncounter§item_spell_ids: &'a [u32]

Auto Trait Implementations§

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impl<'a, 'resolver> Freeze for SetupGameDataInputs<'a, 'resolver>

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impl<'a, 'resolver> !RefUnwindSafe for SetupGameDataInputs<'a, 'resolver>

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impl<'a, 'resolver> Send for SetupGameDataInputs<'a, 'resolver>

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impl<'a, 'resolver> Sync for SetupGameDataInputs<'a, 'resolver>

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impl<'a, 'resolver> Unpin for SetupGameDataInputs<'a, 'resolver>

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impl<'a, 'resolver> UnsafeUnpin for SetupGameDataInputs<'a, 'resolver>

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impl<'a, 'resolver> !UnwindSafe for SetupGameDataInputs<'a, 'resolver>

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