struct SetupGameDataInputs<'a, 'resolver> {
config: &'a SimConfigIntent,
descriptor: &'static SpecDescriptor,
resolver: &'a DynDataResolver<'resolver>,
talent_selections: &'a [TalentSelection],
gear_result: &'a GearResult,
race: RaceId,
consumables: &'a ResolvedConsumables,
encounter: &'a ResolvedEncounter,
item_spell_ids: &'a [u32],
}Fields§
§config: &'a SimConfigIntent§descriptor: &'static SpecDescriptor§resolver: &'a DynDataResolver<'resolver>§talent_selections: &'a [TalentSelection]§gear_result: &'a GearResult§race: RaceId§consumables: &'a ResolvedConsumables§encounter: &'a ResolvedEncounter§item_spell_ids: &'a [u32]Auto Trait Implementations§
impl<'a, 'resolver> Freeze for SetupGameDataInputs<'a, 'resolver>
impl<'a, 'resolver> !RefUnwindSafe for SetupGameDataInputs<'a, 'resolver>
impl<'a, 'resolver> Send for SetupGameDataInputs<'a, 'resolver>
impl<'a, 'resolver> Sync for SetupGameDataInputs<'a, 'resolver>
impl<'a, 'resolver> Unpin for SetupGameDataInputs<'a, 'resolver>
impl<'a, 'resolver> UnsafeUnpin for SetupGameDataInputs<'a, 'resolver>
impl<'a, 'resolver> !UnwindSafe for SetupGameDataInputs<'a, 'resolver>
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impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more