async fn resolve_enchant_proc_chain(
passive_spell_id: u32,
tables: &ResolvedGameTables,
player_level: u32,
resolver: &DynDataResolver<'_>,
) -> Result<Option<(SpellDataFlat, u32, f64)>, EngineError>async fn resolve_enchant_proc_chain(
passive_spell_id: u32,
tables: &ResolvedGameTables,
player_level: u32,
resolver: &DynDataResolver<'_>,
) -> Result<Option<(SpellDataFlat, u32, f64)>, EngineError>