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resolve_enchant_proc_chain

Function resolve_enchant_proc_chain 

Source
async fn resolve_enchant_proc_chain(
    passive_spell_id: u32,
    tables: &ResolvedGameTables,
    player_level: u32,
    resolver: &DynDataResolver<'_>,
) -> Result<Option<(SpellDataFlat, u32, f64)>, EngineError>