pub(crate) async fn resolve_weapon_for_slot(
resolver: &DynDataResolver<'_>,
resolved: &ResolvedItem,
spec_is_caster: bool,
) -> Result<Option<WeaponStats>, EngineError>pub(crate) async fn resolve_weapon_for_slot(
resolver: &DynDataResolver<'_>,
resolved: &ResolvedItem,
spec_is_caster: bool,
) -> Result<Option<WeaponStats>, EngineError>