pub(crate) fn apply_forwarded_effect_value(
aura_id: u32,
effects: &mut [Option<BuffEffect>; 16],
data: &ResolvedGameData,
value: f64,
) -> usizepub(crate) fn apply_forwarded_effect_value(
aura_id: u32,
effects: &mut [Option<BuffEffect>; 16],
data: &ResolvedGameData,
value: f64,
) -> usize