fn init_spell_slots(
state: &CombatState,
buf: &mut DenseBuffer,
talent_spell_ids: &[u32],
selected_talent_spell_ids: &[u32],
selected_replaced_spell_ids: &[u32],
)fn init_spell_slots(
state: &CombatState,
buf: &mut DenseBuffer,
talent_spell_ids: &[u32],
selected_talent_spell_ids: &[u32],
selected_replaced_spell_ids: &[u32],
)