fn init_spell_slots(
program: &CombatProgram,
instance: &mut CombatInstance,
talent_spell_ids: &[u32],
selected_talent_spell_ids: &[u32],
selected_replaced_spell_ids: &[u32],
)fn init_spell_slots(
program: &CombatProgram,
instance: &mut CombatInstance,
talent_spell_ids: &[u32],
selected_talent_spell_ids: &[u32],
selected_replaced_spell_ids: &[u32],
)