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ImpactEffectProcDefinition

Struct ImpactEffectProcDefinition 

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pub struct ImpactEffectProcDefinition {
Show 20 fields pub(crate) driver_spell_id: u32, pub(crate) driver_effect_index: u8, pub(crate) driver: ProcDriver, pub(crate) actor_filter: ImpactActorFilter, pub(crate) source: ImpactSource, pub(crate) chance: f64, pub(crate) chance_scale: ImpactChanceScale, pub(crate) icd_ms: u32, pub(crate) target_icd_ms: u32, pub(crate) phase_mask: ProcPhaseMask, pub(crate) hit_mask: ProcHitMask, pub(crate) charges: u8, pub(crate) uses_stacks_for_charges: bool, pub(crate) periodic_only: bool, pub(crate) skip_periodic: bool, pub(crate) physical_only: bool, pub(crate) crit_only: bool, pub(crate) profile_spell_id: u32, pub(crate) effects: Vec<BuilderSpellEffect>, pub(crate) fire: Option<ImpactProcFn>,
}

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§driver_spell_id: u32§driver_effect_index: u8§driver: ProcDriver§actor_filter: ImpactActorFilter§source: ImpactSource§chance: f64§chance_scale: ImpactChanceScale§icd_ms: u32§target_icd_ms: u32§phase_mask: ProcPhaseMask§hit_mask: ProcHitMask§charges: u8§uses_stacks_for_charges: bool§periodic_only: bool§skip_periodic: bool§physical_only: bool§crit_only: bool§profile_spell_id: u32§effects: Vec<BuilderSpellEffect>§fire: Option<ImpactProcFn>

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impl ImpactEffectProcDefinition

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pub fn new(source: ImpactSource) -> Self

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pub fn driver(self, driver: ProcDriver) -> Self

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pub fn dbc_driver(self, spell_id: u32, effect_index: u8) -> Self

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pub fn dbc_driver_from_data(self, lookup: EffectLookup<'_>) -> Self

Retain a DBC proc driver coordinate and derive its runtime policy and limits.

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pub fn profile_spell(self, spell_id: u32) -> Self

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pub fn actor_filter(self, actor_filter: ImpactActorFilter) -> Self

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pub fn chance(self, chance: f64) -> Self

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pub fn weapon_speed_scaled(self, baseline_ms: u32) -> Self

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pub fn rppm(self, tracker: LocalRppmIdx) -> Self

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pub fn shuffled(self, success_entries: u32, total_entries: u32) -> Self

Configure a shuffled proc deck with an exact number of successful entries.

§Panics

Panics when the deck is empty or has more successful entries than total entries.

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pub fn accumulated(self, cap: u32, initial_count: u32) -> Self

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pub fn icd_ms(self, icd_ms: u32) -> Self

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pub fn target_icd_ms(self, target_icd_ms: u32) -> Self

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pub fn phase_mask(self, phase_mask: ProcPhaseMask) -> Self

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pub fn hit_mask(self, hit_mask: ProcHitMask) -> Self

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pub fn charges(self, charges: u8) -> Self

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pub fn use_stacks_for_charges(self) -> Self

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pub fn periodic_only(self) -> Self

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pub fn skip_periodic(self) -> Self

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pub fn physical_only(self) -> Self

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pub fn crit_only(self) -> Self

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pub fn fire(self, fire: ImpactProcFn) -> Self

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pub fn gain(self, amount: f64) -> Self

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pub fn secondary_gain(self, amount: f64) -> Self

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pub fn add_aura_stack(self, aura: LocalAuraIdx) -> Self

Trait Implementations§

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impl Clone for ImpactEffectProcDefinition

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fn clone(&self) -> ImpactEffectProcDefinition

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ImpactEffectProcDefinition

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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