pub struct HookView<'a> {
pub state: &'a CombatState,
pub buf: &'a DenseBuffer,
pub target: Option<EnemyIdx>,
pub now: SimTime,
}Expand description
Read-only combat projection scoped to a hook target and simulation time.
Fields§
§state: &'a CombatState§buf: &'a DenseBuffer§target: Option<EnemyIdx>§now: SimTimeImplementations§
Trait Implementations§
impl<'a> Copy for HookView<'a>
Auto Trait Implementations§
impl<'a> Freeze for HookView<'a>
impl<'a> !RefUnwindSafe for HookView<'a>
impl<'a> !Send for HookView<'a>
impl<'a> !Sync for HookView<'a>
impl<'a> Unpin for HookView<'a>
impl<'a> UnsafeUnpin for HookView<'a>
impl<'a> !UnwindSafe for HookView<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more