pub fn set_spell_gate(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell: LocalSpellIdx,
gate: SpellGate,
available: bool,
)Expand description
Set one independent availability gate and project the composed result.
pub fn set_spell_gate(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell: LocalSpellIdx,
gate: SpellGate,
available: bool,
)Set one independent availability gate and project the composed result.