pub(super) fn set_precombat_aura_stacks(
state: &CombatState,
buf: &mut DenseBuffer,
local_idx: LocalAuraIdx,
stacks: u8,
target: Option<EnemyIdx>,
)pub(super) fn set_precombat_aura_stacks(
state: &CombatState,
buf: &mut DenseBuffer,
local_idx: LocalAuraIdx,
stacks: u8,
target: Option<EnemyIdx>,
)