pub(super) fn adjust_empower_payload(
state: &CombatState,
spell: &SpellData,
damage: RuntimeDamageDef,
adjustment: EmpowerReleaseAdjustment,
) -> SpellCastPayloadpub(super) fn adjust_empower_payload(
state: &CombatState,
spell: &SpellData,
damage: RuntimeDamageDef,
adjustment: EmpowerReleaseAdjustment,
) -> SpellCastPayload