pub(super) fn adjust_empower_payload(
program: &CombatProgram,
state: &CombatInstance,
spell: &SpellData,
damage: RuntimeDamageDef,
adjustment: EmpowerReleaseAdjustment,
) -> SpellCastPayloadpub(super) fn adjust_empower_payload(
program: &CombatProgram,
state: &CombatInstance,
spell: &SpellData,
damage: RuntimeDamageDef,
adjustment: EmpowerReleaseAdjustment,
) -> SpellCastPayload