fn player_aura_for_triggered_payload(
program: &CombatProgram,
_state: &CombatInstance,
spell: &SpellData,
) -> Option<LocalAuraIdx>fn player_aura_for_triggered_payload(
program: &CombatProgram,
_state: &CombatInstance,
spell: &SpellData,
) -> Option<LocalAuraIdx>