fn process_triggered_spell_payload(
ctx: &mut CombatCtx<'_>,
spell_local: LocalSpellIdx,
affected: ActorId,
proc_driver_spell_id: Option<u32>,
)fn process_triggered_spell_payload(
ctx: &mut CombatCtx<'_>,
spell_local: LocalSpellIdx,
affected: ActorId,
proc_driver_spell_id: Option<u32>,
)