pub(super) fn apply_cast_aura(
ctx: &mut CombatCtx<'_>,
aura_local: LocalAuraIdx,
duration_ms: Option<u32>,
flags: DamageFlags,
)pub(super) fn apply_cast_aura(
ctx: &mut CombatCtx<'_>,
aura_local: LocalAuraIdx,
duration_ms: Option<u32>,
flags: DamageFlags,
)