Structsยง
- Absorb
Effect - Static absorb payload contributed by an aura effect.
- Active
Absorb ๐ - Per-application mutable remainder for an absorb aura.
- Health
Pool ๐ - Mutable absolute-health state for a friendly combat actor.
- Incoming
Immunity Window - Orchestration-owned immunity interval consumed by the incoming-damage pipeline.
- Overkill
Absorb Decision - Per-hit absorb amount and death-state decision returned by an aura-316 script.
- Overkill
Absorb Event - Aura-316 input resolved independently for each lethal hit.
- Overkill
Absorb Script Context - Stateful runtime context exposed to an authored aura-316 script.
Enumsยง
- Absorb
Kind - Pool selected by an absorb aura.
Type Aliasesยง
- Overkill
Absorb ๐Script Fn - Authored aura-316 strategy invoked for every eligible lethal hit.