Expand description
Immutable executable combat definitions and indexes.
Re-exportsยง
pub use damage::DamageActionId;pub use damage::DamageEffectId;
Modulesยง
- aura_
dependencies ๐ - Finalized aura-to-consumer and aura-to-local-identity adjacency.
- buffer_
bindings ๐ - Finalized combat identities bound to construction-validated buffer handles.
- config ๐
- damage ๐
- Finalized damage, affect-list, and
AoEexecution metadata. - definitions ๐
- effects ๐
- Finalized buff-effect capabilities, positional masks, and relevant-effect lists.
- ground_
effects ๐ - Finalized location-locked damage sequences.
- indexes ๐
- rotation ๐
- Finalized rotation spell bindings and availability partitions.
- telemetry ๐
- Immutable target metadata and encounter telemetry scope.
Structsยง
- Combat
Program - Immutable executable definition produced by combat-system finalization.
- Rotation
Decision ๐Subscription - Fixed mutation set that can make an action executable in one decision mode.
Enumsยง
- Rotation
Decision ๐Mode - Scheduled
Spell ๐Execution
Constantsยง
- CASTING_
DECISION_ ๐MODE_ INDEX - DECISION_
ACTOR_ ๐STATE - DECISION_
AURA_ ๐STATE - DECISION_
AURA_ ๐TIMING - DECISION_
ENCOUNTER_ ๐POPULATION - DECISION_
EQUIPMENT_ ๐STATE - DECISION_
HISTORY_ ๐STATE - DECISION_
PLAYER_ ๐HEALTH - DECISION_
SPATIAL ๐ - DECISION_
SPELL_ ๐STATE - DECISION_
TARGET_ ๐HEALTH - DECISION_
TARGET_ ๐IDENTITY - EFFECTIVE_
CANDIDATE_ ๐COUNT - FULLY_
LOCKED_ ๐DECISION_ MODE_ INDEX - GCD_
DECISION_ ๐MODE_ INDEX - LOCAL_
SPELL_ ๐WORD_ COUNT - ROTATION_
DECISION_ ๐MODES - ROTATION_
DECISION_ ๐MODE_ COUNT - UNLOCKED_
DECISION_ ๐MODE_ INDEX