fn cost_effect_applies_to_action(
effect: &BuffEffect,
binding: &FinalizedBuffDamageBinding,
action: LocalDamageActionIdx,
damage: &DamagePlan,
) -> boolfn cost_effect_applies_to_action(
effect: &BuffEffect,
binding: &FinalizedBuffDamageBinding,
action: LocalDamageActionIdx,
damage: &DamagePlan,
) -> bool