type ActorEffectRanges = ActorRanges<PlannedAuraEffects>;Aliased Type§
struct ActorEffectRanges {
entries: Box<[PlannedAuraEffects]>,
player: Range<usize>,
external: Range<usize>,
pets: Box<[Range<usize>]>,
enemies: Box<[Range<usize>]>,
}Fields§
§entries: Box<[PlannedAuraEffects]>§player: Range<usize>§external: Range<usize>§pets: Box<[Range<usize>]>§enemies: Box<[Range<usize>]>