type ActorExactEffectRanges = ActorRanges<PlannedAuraEffect>;Aliased Type§
struct ActorExactEffectRanges {
entries: Box<[PlannedAuraEffect]>,
player: Range<usize>,
external: Range<usize>,
pets: Box<[Range<usize>]>,
enemies: Box<[Range<usize>]>,
}Fields§
§entries: Box<[PlannedAuraEffect]>§player: Range<usize>§external: Range<usize>§pets: Box<[Range<usize>]>§enemies: Box<[Range<usize>]>