fn aura_remaining_threshold_ready_at(
instance: &CombatInstance,
handle: AuraProjectionSlotHandle,
seconds_bits: u64,
strict: bool,
now: SimTime,
) -> Option<SimTime>fn aura_remaining_threshold_ready_at(
instance: &CombatInstance,
handle: AuraProjectionSlotHandle,
seconds_bits: u64,
strict: bool,
now: SimTime,
) -> Option<SimTime>