fn cooldown_remaining_threshold_ready_at(
program: &CombatProgram,
instance: &CombatInstance,
local: LocalSpellIdx,
seconds_bits: u64,
strict: bool,
now: SimTime,
) -> Option<SimTime>fn cooldown_remaining_threshold_ready_at(
program: &CombatProgram,
instance: &CombatInstance,
local: LocalSpellIdx,
seconds_bits: u64,
strict: bool,
now: SimTime,
) -> Option<SimTime>