fn record_rotation_aura_mutations(
instance: &mut CombatInstance,
before_slot: AuraSlot,
after_slot: AuraSlot,
before_totals: TotalsState,
after_totals: TotalsState,
now: SimTime,
)fn record_rotation_aura_mutations(
instance: &mut CombatInstance,
before_slot: AuraSlot,
after_slot: AuraSlot,
before_totals: TotalsState,
after_totals: TotalsState,
now: SimTime,
)