pub(crate) fn active_damage_replication<'a>(
program: &'a CombatProgram,
state: &CombatInstance,
source: DamageSource,
) -> Option<&'a FinalizedDamageReplication>pub(crate) fn active_damage_replication<'a>(
program: &'a CombatProgram,
state: &CombatInstance,
source: DamageSource,
) -> Option<&'a FinalizedDamageReplication>