fn effect_aoe_config(
program: &CombatProgram,
state: &CombatInstance,
source: ActorId,
effect: LocalDamageEffectIdx,
) -> DamageProfileAoefn effect_aoe_config(
program: &CombatProgram,
state: &CombatInstance,
source: ActorId,
effect: LocalDamageEffectIdx,
) -> DamageProfileAoe