pub(crate) fn read_spell_aoe_config(
state: &CombatState,
buf: &DenseBuffer,
source: ActorId,
profile_spell_id: u32,
effect: DamageEffectRef,
) -> AoeConfigpub(crate) fn read_spell_aoe_config(
state: &CombatState,
buf: &DenseBuffer,
source: ActorId,
profile_spell_id: u32,
effect: DamageEffectRef,
) -> AoeConfig