fn apply_async_stack(
ctx: &mut CombatCtx<'_>,
local: LocalAuraIdx,
key: AuraKey,
duration_ms: u32,
event_target: Option<EnemyIdx>,
)fn apply_async_stack(
ctx: &mut CombatCtx<'_>,
local: LocalAuraIdx,
key: AuraKey,
duration_ms: u32,
event_target: Option<EnemyIdx>,
)