pub(crate) fn aura_key_for(
state: &CombatState,
local: LocalAuraIdx,
source: ActorId,
target: Option<EnemyIdx>,
) -> Option<AuraKey>pub(crate) fn aura_key_for(
state: &CombatState,
local: LocalAuraIdx,
source: ActorId,
target: Option<EnemyIdx>,
) -> Option<AuraKey>