pub(crate) fn aura_keys_for_actor_application(
state: &CombatState,
local: LocalAuraIdx,
source: ActorId,
affected: ActorId,
) -> [Option<AuraKey>; 2]pub(crate) fn aura_keys_for_actor_application(
state: &CombatState,
local: LocalAuraIdx,
source: ActorId,
affected: ActorId,
) -> [Option<AuraKey>; 2]