pub(crate) fn emit_aura_apply_event(
state: &CombatState,
sink: &mut TelemetrySink,
key: AuraKey,
aura_id: u32,
stacks: u8,
now: SimTime,
)pub(crate) fn emit_aura_apply_event(
state: &CombatState,
sink: &mut TelemetrySink,
key: AuraKey,
aura_id: u32,
stacks: u8,
now: SimTime,
)