fn emit_aura_event(
state: &CombatState,
sink: &mut TelemetrySink,
key: AuraKey,
now: SimTime,
emit: impl FnOnce(&mut TelemetrySink, u32, AuraTelemetryScope),
)fn emit_aura_event(
state: &CombatState,
sink: &mut TelemetrySink,
key: AuraKey,
now: SimTime,
emit: impl FnOnce(&mut TelemetrySink, u32, AuraTelemetryScope),
)