pub(super) fn emit_aura_expire_event(
state: &CombatState,
sink: &mut TelemetrySink,
key: AuraKey,
aura_id: u32,
now: SimTime,
)pub(super) fn emit_aura_expire_event(
state: &CombatState,
sink: &mut TelemetrySink,
key: AuraKey,
aura_id: u32,
now: SimTime,
)